Kirill Kovalevskiy
Software Engineer | Technical Director
Extensive knowledge of computer graphics, post-production pipeline and systems. Proficient in TypeScript, Golang, Elixir and Python due to building robust products and tools for modern production.
Professional Experience
CTO / Technical Director, Codercat
2016 - Present (7 years)
New York, NY
- Build Web Applications utilizing TypeScript, React, Elixir, Phoenix, and Go.
- Created immersive WebGL and WebXR experiences.
- Designed and implemented an Entity Component System (ECS) for Three.js.
- Manage team of developers and designer.
CTO / Full Stack Engineer, Vuli
2019 - 2021 (2 years)
Los Angeles, CA
- Developed an isomorphic React app for a video streaming service.
- Constructed and maintained a Go backend with MongoDB storage.
- Established a continuous integration pipeline using Drone and Docker.
- Designed, built, and maintained AWS infrastructure with Terraform for a video streaming platform.
- Constructed an ECS (Elastic Container Service) cluster.
- Implemented NodeJS and Go AWS Lambda functions for AWS Media Convert.
Full Stack Engineer, Dreamers
2017 - 2019 (3 years)
San Francisco, CA
- Developed Mobile and Web Applications using React, React Native Web, Go, GraphQL.
- Managed AWS infrastructure, DevOps, Gitlab CI/CD, Elastic Search, Kibana, Logstash.
Technical Director, Evil Eye Pictures
2016 - 2017 (1 year 6 months)
San Francisco, CA
- Contributed to feature film production and Google Spotlight Stories.
- Developed automation and UI tools using Python and JavaScript.
- Managed Linux / Mac / Windows IT infrastructure, Render Farm, and Synology Server.
- Designed and maintained a Shotgun-based post-production pipeline.
- Executed Houdini fluid and pyro simulations.
Python Developer, Royal Render
2015 - 2017 (2 years)
San Francisco, CA
- Performed Python backend development.
- Provided technical customer support.
Pipeline Technical Director and Visual Effects Supervisor, StudioX
2013 - 2016 (4 years)
San Francisco, CA
- Developed and maintained tools for asset tracking, checkout, and publishing.
- Supervised production of feature and short live-action films, providing technical support for artists and production managers.
- Managed on-set data, including camera data, HDRIs, photographic scans, reference images, and measurements.
Visual Effects Generalist, Life Graphic Studio
2011 - 2013 (2 years)
Moscow, Russia
- Contributed to several TV series and commercials.
- Authored multiple Python scripts for workflow optimization.
- Created Houdini Digital Assets for production use.
- Developed tools and procedures for automated city generation.
- Modeled organic and hard surface objects.
- Mastered Mantra micro-polygon rendering with custom shaders.
Visual Effects Supervisor, Art Vostok Studio
2012 - 2013 (4 months)
Omsk, Russia
- Supervised commercial visual effects production from inception to completion.
- Worked as a Visual Effect Generalist on the production of animated shorts.
Education
Master of Fine Arts in Animation, Computer Graphics and Visual Effects
Academy of Art University | 2013 - 2016
Master of Civil Engineering
Siberian State Automobile and Highway Academy | 2006 - 2011
Bachelor of Classical Art
Siberian School of Classical Art | 2009 - 2011