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Houdini Cookbook

all animation copernicus flip geometry lighting pyro rigging rigid body shading solaris vdb vellum vex
28 recipes by "snay" Clear
Smooth Object Motion

Setup to smooth the motion of any arbitrary rigid body geometry, no rig required. Our use case was to quickly smooth motion data coming from a tracking software.

Jan 11, 2026 · 20.5.584 · animation · by snay
Animated Stitches

Procedural animated stitch setup. Stitches follow an initial base curve, and are projected onto a surface. The surface is deformed as the stitches progress, to mimic a swelling of the skin or fabric.

Dec 08, 2025 · 20.5.584 · vex · by snay
Starter Crowd Setup

This setup is a quick start to a crowd simulation. It supports custom characters as agents, layers for clothing, and motion path avoidance, and terrain adaptation. This snippet was stripped down from our crowd simulation work for the Cant Wait music video.

Nov 30, 2025 · 20.5.584 · animation · by snay
Vellum Guide Geometry

Setup for a vellum simulation that follows a guiding geometry. This is useful when you want to blend a geometry into its final form, while taking into account self or external collisions.

Nov 25, 2025 · 20.5.584 · vellum · by snay
Vellum Peel

Art direct the crack and peel of a surface geometry, using voronoi fracturing and a vellum cloth simulation.

Nov 09, 2025 · 20.5.584 · vellum · by snay
Gyroid Spherical Coordinates

Twist on the basic gyroid, using the formula on spherical coordinates instead of cartesian. This should conform nicer to spherical shapes. This is also an example on how to warp the gyroid shape and get more custom formations.

Nov 09, 2025 · 20.5.584 · vex · by snay
Gyroid Cartesian Coordinates

The gyroid is a geometry with a detail and a continuous surface. It is found in nature, contributing to the structural coloration of butterfly wings and efficiency of honeycombs. This example is done on basic XYZ cartesian coordinates, but it gets interesting when you start to warp the space that feeds the Gyroid.

Nov 09, 2025 · 20.5.584 · vex · by snay
Ship Fire Simulation

Quick setup for a pyro smoke simulation ready for VDB export. Includes nodes to control initial shape, density, velocity, wind force, colliders, openCL compute and VDB output settings.

Nov 09, 2025 · 20.5.584 · pyro · by snay
Vellum Leash

Vellum wire setup that supports animated soft pinning on the tip and tail of the wire. Useful setup for art directing a wire simulation.

Nov 09, 2025 · 20.5.584 · vellum · by snay
First And Last Point Group

Common vex snippet used for assigning point groups to the first and last points on a curve. Useful when needing a group to pin on a vellum hair sim.

Nov 09, 2025 · 20.5.584 · vex · by snay
Unfurling Flower Pod

Building up from the unfurling stem example, this snippet assembles the stems into a flower pod. The animation includes a rig attribute wrangle as the main control, and a kinefx secondary motion for extra livity.

Nov 08, 2025 · 20.5.584 · animation · by snay
Simple Petal

A few nodes to create a basic petal shape, with common masks, deformation, and UVs. This should provide a good base layer of detail to feed into a vellum simulation.

Nov 05, 2025 · 20.5.584 · geometry · by snay
Unfurling Stem

Create a plant like unfurling animation by converting a line to a KineFX rig and applying a compounding rotation.

Nov 05, 2025 · 20.5.584 · animation · by snay
Obstacle Avoiding Lines

Compute a line flow given a goal, starting points, and obstacles defined on a surface.

Nov 04, 2025 · 20.5.584 · vex · by snay
Equidistant Edge Inset

Takes the boundary edge of a surface geometry and insets copies of it towards the center with equal spacing between iterations. Works best on Convex shapes. This was created because the built-in copy and transform with scale of 0.9 creates uneven spacing as the iteration progresses.

Nov 04, 2025 · 20.5.584 · vex · by snay
Bake Point Attribute To Texture

Bake point attributes to textures in COPs. Doing vex calculations inside of COPs allows for smooth textures that can scale to any texture resolution. Geometry obviously will need UVs

Nov 03, 2025 · 20.5.584 · copernicus · by snay
Tearing Cloth Simulation

Art direct seams in a base geometry, and use them as tearing points in a vellum simulation when under stress. Can be used for skin tears as well, ex. thorns growing out of skin.

Nov 03, 2025 · 20.5.584 · vellum · by snay
Morph Sdf
sop Morph Sdf

Smoothly morph one SDF volume into another.

Nov 03, 2025 · 20.5.584 · vdb · by snay
Phyllotaxis Sweep Operator

Distributes objects along a curve using phyllotactic spacing principles. Creates organic, natural-looking distributions for scattering elements like leaves, flowers, or other organic features along paths.

Nov 03, 2025 · 20.5.584 · vex · by snay
Glass Shatter

Simple base setup for a shatter effect. Uses Voronoi fracturing and rigid body simulation. Can be applied to any starting geometry.

Nov 03, 2025 · 20.5.584 · rigid body · by snay
Phyllotaxis Flat Operator

Creates a flat phyllotactic spiral pattern using the golden angle. Points are distributed in a natural spiral formation commonly found in plant structures like sunflower seed heads and pinecone scales.

Nov 03, 2025 · 20.5.584 · vex · by snay
Embedded Object Edge

Adds a raised edge to an embedded object, mimicking swelling of the skin.

Nov 03, 2025 · 20.5.584 · geometry · by snay
Breathing Chainmail

Converts a surface geometry into a moving, breathing, chainmail fabric. Apply this modifier to any clothing element that needs extra BLING. This pattern was inspired by 3D printable fabric prototypes.

Nov 03, 2025 · 20.5.584 · geometry · by snay
Soft Pin Constraints

Guide a vellum simulation by softly pinning part of the geometry to an animation. Control the softness of the pin over time with an attribute.

Nov 03, 2025 · 20.5.584 · vellum · by snay
Spider Web

Creates a spider web from guiding surface geometry. Recommend to do a few frames of vellum simulation, and then tweak the web to your taste with the vellum brush.

Nov 03, 2025 · 20.5.584 · geometry · by snay
Ventral Ridges

Embellishes the simple sweeped curve with ridges inspired by the underbelly of some reptiles or worms.

Nov 03, 2025 · 20.5.584 · geometry · by snay
Points To Surface

Manually art direct the position of multiple points, while still having them snap to a surface. Each point can be manually rotated, scaled, and positioned using Rig Pose.

Nov 03, 2025 · 20.5.584 · geometry · by snay
Animated Rest Length

Animate and update the rest length parameter during a vellum simulation. Uses vellum constraint properties inside the vellum solver.

Nov 03, 2025 · 20.5.584 · vellum · by snay