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Houdini Cookbook

all animation copernicus flip geometry lighting pyro rigging rigid body shading solaris vdb vellum vex
32 recipes by "kif" Clear
Basic Cloud

Very basic cloud setup

Aug 22, 2026 · 21.0.729 · vdb · by kif
Nail Polish

Nail polish instances with color from attribute for individual parts and different material per part. Set up in Solaris. Also show case of simple modeling and camera animation techniques.

Aug 20, 2026 · 21.0.729 · solaris · by kif
Cloth Shelf

Small example focused on simplicity showing how to make shelf with clothing. It show how to create points in VEX with necessary attributes for randomizing rotation around axis.

Aug 19, 2026 · 21.0.729 · geometry · by kif
Apex Graph With Time Input

This is the simplest example of APEX rig construction that also show how to pass custom inputs to the graph. This setup uses sceneinvoke SOP from Houdini 20.5 with extra animation parms input.

Aug 17, 2026 · 21.0.729 · rigging · by kif
Scatter Objects

Simple scatter setup with showing how to use Attribute from Pieces for random object picking. It also show how to set random rotation around Y, tilt and pscale.

Aug 17, 2026 · 21.0.729 · geometry · by kif
Panels From Curves

Zbrush like polygroup panels with extrude and beveled edges made proceduraly from curves.

Aug 17, 2026 · 21.0.729 · geometry · by kif
Save Cop Network As Apex Graph

Serialize COP network to APEX graph format where graph definition is stored on geometry point and can be save to disc. This can be used as a filter during rendering or pass to husk during command line render.

Aug 08, 2026 · 21.0.729 · copernicus · by kif
Camera Shake

Camera shake LOP rig using MotioFX noise.

Aug 07, 2026 · 21.0.729 · solaris · by kif
Animate Apex Rig Procedurally

Example on how to animate APEX rig procedurally using Time inside of APEX graph. It also show how to make it work with manual animation created by Scene Animate SOP. It also include several other examples on how to invoke APEX graph.

Aug 06, 2026 · 21.0.729 · rigging · by kif
Simple Kinefx Ik

Simple mechanical arm using KineFX IK and Capture Packed Geometry SOP.

Aug 01, 2026 · 21.0.729 · rigging · by kif
Cop Hex Pattern

Tillable hex tile pattern in COPs using tilepattern node. Based on Houdini Forum thread

Jul 18, 2026 · 21.0.729 · copernicus · by kif
Make Rigs Unique

Let say you have a skeleton and a skinned shape that you want to duplicate bunch of times and then control it as a single rig for example insect leg. This setup take packed duplicated kinefx rigs and make it unique by renaming bones according to packed rig names. See title image for clarification.

Jul 16, 2026 · 21.0.729 · rigging · by kif
Capture Packed Geo

Capture Packed Geo can be tricky to set up right since it does not display an error on attribute mismatch. This example show how to set it up using corresponding name attribute on rig and packed geometry objects.

Jul 15, 2026 · 21.0.729 · rigging · by kif
Apex Blendshapes

Setup of blend shapes using APEX

May 25, 2026 · 20.5.613 · rigging · by kif
Basic Flip

Basic flip fluid setup of water flowing from a window. This example also show how to generate and control source fluid velocity.

May 25, 2026 · 20.5.613 · flip · by kif
Differential Growth

Implementation of Differential Growth algorithm using Vellum and SOP Solver. Based on Junichiro Horikawa tutorial Differential Growth with Vellum Part 1

Nov 30, 2025 · 20.5.584 · vellum · by kif
Camera Focus Point

Dynamic camera focus point that can be animated or attached to an object so that it stays in focus when camera of object is moving. Based on Houdini Solaris | Focus Camera Recipe tutorial.

Nov 30, 2025 · 20.5.584 · solaris · by kif
Spaceship Cupola

Circular spaceship window that was build for our Onsen project

Nov 30, 2025 · · geometry · by kif
Gradient Flow

Compute flow direction vector and propogate it along mesh. This is done without simulation by using ForEach.

Nov 05, 2025 · 20.5.584 · vex · by kif
Simple Water Material

Simple and fast water material for Karma. This material use metalness and doesn't use transmission to optimize for faster render.

Nov 05, 2025 · 20.5.584 · shading · by kif
Early Morning Lighting

LOPs lighting setup for early morning. This recipe just uses standard USD lights.

Nov 05, 2025 · 20.5.584 · lighting · by kif
Lop Time Offset Instances

This example shows how to time offset animated point instances in LOPs using point attribute.

Nov 04, 2025 · 20.5.584 · solaris · by kif
Lops Transforms To Sops

Extract names and transforms from USD objects and apply it to point attributes in SOPs. This allows for rebuilding the same layout in SOPs. This could be useful for converting manual layout to point instances or efficiently importing layout from external application trough USD format.

Nov 04, 2025 · 20.5.584 · solaris · by kif
Hair Guides

Create curves within guiding geometry volume.

Nov 04, 2025 · 20.5.584 · geometry · by kif
Winding Curves

Duplicate curve with random offset noise and scale. Useful for quick simple cable generations.

Nov 04, 2025 · 20.5.584 · geometry · by kif
Geometry Parent

Parent one object motion to another in SOPs. Useful for attaching things to animated geometry that comes from Alembic cache.

Nov 04, 2025 · 20.5.584 · animation · by kif
Solar Panels

Split and offset mesh polys with random value making them to catch plesant highlight. Userful for mimiking solar or other panels.

Nov 03, 2025 · 20.5.584 · geometry · by kif
Sweep With Cliff Detection

Separate polygons on sweeped line which angle change rapidly. Practically allow for profile cliff detection which is userful for creating cool looking shapes like outer ring of space station.

Nov 03, 2025 · 20.5.584 · geometry · by kif
Backdrop
sop Backdrop

Simple geometry backdrop for product rendering.

Nov 03, 2025 · 20.5.584 · geometry · by kif
Assign Materials By Name

Assign materials to geometry with the same name.

Nov 03, 2025 · 20.5.584 · solaris · by kif
Seraphic Blade

An array of abstract feather like shapes reassembling Seraph's wing.

Nov 03, 2025 · 20.5.584 · geometry · by kif
Inside Body Fluid Particles

Various particle shapes scattered in volume. Useful for adding details in macro scenes bio scenes. This recipe also show an example on how to randomly copy different geometry to points base on name attribute.

Nov 03, 2025 · 20.5.584 · geometry · by kif