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    <title>Codercat Studio | Cookbook</title>
    <link>https://codercat.xyz/cookbook/</link>
    <description>Freshly baked Houdini FX recipes</description>
    <language>en-us</language>
    <lastBuildDate>Wed, 11 Feb 2026 07:58:43 +0000</lastBuildDate>
    <pubDate>Wed, 11 Feb 2026 07:58:43 +0000</pubDate>
    
        <item>
            <title>Smooth Geometry Motion</title>
            <link>https://codercat.xyz/cookbook/?recipe=b3c71ff59e27</link>
            <description>A CHOP-based setup for smoothing geometry motion.
It can be used to reduce flickering on geometry surfaces and to smooth particle motion.
The setup is intentionally simple, so adjust the parameters as needed for your specific use case.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//b3c71ff59e27.gif" type="image/gif" length="257663"/>
            <pubDate>Fri, 06 Feb 2026 02:30:26 +0000</pubDate>
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        <item>
            <title>Smooth Object Motion</title>
            <link>https://codercat.xyz/cookbook/?recipe=c2dded98b04d</link>
            <description>Setup to smooth the motion of any arbitrary rigid body geometry, no rig required. Our use case was to quickly smooth motion data coming from a tracking software. </description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//c2dded98b04d.gif" type="image/gif" length="111863"/>
            <pubDate>Sun, 11 Jan 2026 10:35:00 +0000</pubDate>
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        <item>
            <title>Worm Rig</title>
            <link>https://codercat.xyz/cookbook/?recipe=4f095229a6be</link>
            <description>Simple cartoon rig if you ever need a cute worm sliding across the screen.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//4f095229a6be.gif" type="image/gif" length="215421"/>
            <pubDate>Fri, 02 Jan 2026 22:58:07 +0000</pubDate>
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        <item>
            <title>Random Scatter</title>
            <link>https://codercat.xyz/cookbook/?recipe=0a0cca0b8bd0</link>
            <description>Simple scatter setup with showing how to use Attribute from Pieces for random object picking. It also show how to set random rotation around Y, random tilt and random pscale.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//0a0cca0b8bd0.jpg" type="image/jpeg" length="34180"/>
            <pubDate>Fri, 12 Dec 2025 21:09:12 +0000</pubDate>
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        <item>
            <title>Animated Stitches</title>
            <link>https://codercat.xyz/cookbook/?recipe=662fde196e9a</link>
            <description>Procedural animated stitch setup. Stitches follow an initial base curve, and are projected onto a surface. The surface is deformed as the stitches progress, to mimic a swelling of the skin or fabric.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//662fde196e9a.gif" type="image/gif" length="71818"/>
            <pubDate>Mon, 08 Dec 2025 09:27:31 +0000</pubDate>
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        <item>
            <title>Spaceship Cupola</title>
            <link>https://codercat.xyz/cookbook/?recipe=5f186c082388</link>
            <description>Circular spaceship window that was build for our [Onsen project](https://codercat.xyz/onsen/)</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//5f186c082388.jpg" type="image/jpeg" length="19560"/>
            <pubDate>Sat, 29 Nov 2025 13:37:29 +0000</pubDate>
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        <item>
            <title>Vellum Guide Geometry</title>
            <link>https://codercat.xyz/cookbook/?recipe=98e9bb149cb1</link>
            <description>Setup for a vellum simulation that follows a guiding geometry. This is useful when you want to blend a geometry into its final form, while taking into account self or external collisions.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//98e9bb149cb1.gif" type="image/gif" length="339398"/>
            <pubDate>Tue, 25 Nov 2025 12:52:02 +0000</pubDate>
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        <item>
            <title>Starter Crowd Setup</title>
            <link>https://codercat.xyz/cookbook/?recipe=182ecd7b4d8e</link>
            <description>This setup is a quick start to a crowd simulation. It supports custom characters as agents, layers for clothing, and motion path avoidance, and terrain adaptation. This snippet was stripped down from our crowd simulation work for the [Cant Wait music video](https://codercat.xyz/cant-wait). </description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//182ecd7b4d8e.gif" type="image/gif" length="665893"/>
            <pubDate>Thu, 20 Nov 2025 16:44:53 +0000</pubDate>
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        <item>
            <title>Random String And Float Values For Materialx Shaders</title>
            <link>https://codercat.xyz/cookbook/?recipe=2ec200a8715a</link>
            <description>n Solaris, you can randomize textures and material parameters per instance using Attribute Randomize. Assign string attributes for texture paths and float attributes for values, then duplicate the node with the same seed so strings align with floats, enabling sub‑materials in one master</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//2ec200a8715a.jpg" type="image/jpeg" length="12440"/>
            <pubDate>Thu, 20 Nov 2025 12:30:24 +0000</pubDate>
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        <item>
            <title>Simple Cyc</title>
            <link>https://codercat.xyz/cookbook/?recipe=e402bc2eb794</link>
            <description>Simple cyc wall built from a grid and bend deformers. Includes controller null.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//e402bc2eb794.jpg" type="image/jpeg" length="34828"/>
            <pubDate>Mon, 17 Nov 2025 20:27:35 +0000</pubDate>
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        <item>
            <title>Simple Petal</title>
            <link>https://codercat.xyz/cookbook/?recipe=53f42a51b249</link>
            <description>A few nodes to create a basic petal shape, with common masks, deformation, and UVs. This should provide a good base layer of detail to feed into a vellum simulation.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//53f42a51b249.jpg" type="image/jpeg" length="17818"/>
            <pubDate>Sun, 16 Nov 2025 17:58:36 +0400</pubDate>
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        <item>
            <title>Winding Curves</title>
            <link>https://codercat.xyz/cookbook/?recipe=b6fb88dc748b</link>
            <description>Duplicate curve with random offset noise and scale. Useful for quick simple cable generations.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//b6fb88dc748b.jpg" type="image/jpeg" length="17779"/>
            <pubDate>Sun, 16 Nov 2025 17:58:36 +0400</pubDate>
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        <item>
            <title>Equidistant Edge Inset</title>
            <link>https://codercat.xyz/cookbook/?recipe=4a834f94a22d</link>
            <description>Takes the boundary edge of a surface geometry and insets copies of it towards the center with equal spacing between iterations. Works best on Convex shapes. This was created because the built-in copy and transform with scale of 0.9 creates uneven spacing as the iteration progresses.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//4a834f94a22d.gif" type="image/gif" length="28231"/>
            <pubDate>Sun, 16 Nov 2025 17:58:35 +0400</pubDate>
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        <item>
            <title>Obstacle Avoiding Lines</title>
            <link>https://codercat.xyz/cookbook/?recipe=f2b3232062b0</link>
            <description>Compute a line flow given a goal, starting points, and obstacles defined on a surface.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//f2b3232062b0.gif" type="image/gif" length="258409"/>
            <pubDate>Sun, 16 Nov 2025 17:58:35 +0400</pubDate>
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        <item>
            <title>Gyroid Cartesian Coordinates</title>
            <link>https://codercat.xyz/cookbook/?recipe=cfd4003c00f9</link>
            <description>The gyroid is a geometry with a detail and a continuous surface. It is found in nature, contributing to the structural coloration of butterfly wings and efficiency of honeycombs. This example is done on basic XYZ cartesian coordinates, but it gets interesting when you start to warp the space that feeds the Gyroid.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//cfd4003c00f9.jpg" type="image/jpeg" length="19692"/>
            <pubDate>Sun, 16 Nov 2025 17:58:35 +0400</pubDate>
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        <item>
            <title>Vellum Peel</title>
            <link>https://codercat.xyz/cookbook/?recipe=09751abf704f</link>
            <description>Art direct the crack and peel of a surface geometry, using voronoi fracturing and a vellum cloth simulation.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//09751abf704f.gif" type="image/gif" length="455780"/>
            <pubDate>Sun, 09 Nov 2025 14:53:58 +0000</pubDate>
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        <item>
            <title>First And Last Point Group</title>
            <link>https://codercat.xyz/cookbook/?recipe=145e29d9aa28</link>
            <description>Common vex snippet used for assigning point groups to the first and last points on a curve. Useful when needing a group to pin on a vellum hair sim.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//145e29d9aa28.jpg" type="image/jpeg" length="8314"/>
            <pubDate>Sun, 09 Nov 2025 08:06:59 +0000</pubDate>
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        <item>
            <title>Vellum Leash</title>
            <link>https://codercat.xyz/cookbook/?recipe=a76bbed88d2f</link>
            <description>Vellum wire setup that supports animated soft pinning on the tip and tail of the wire. Useful setup for art directing a wire simulation.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//a76bbed88d2f.gif" type="image/gif" length="116266"/>
            <pubDate>Sun, 09 Nov 2025 00:00:00 +0000</pubDate>
        </item>
    
        <item>
            <title>Gyroid Spherical Coordinates</title>
            <link>https://codercat.xyz/cookbook/?recipe=bc5d21d2d429</link>
            <description>Twist on the basic gyroid, using the formula on spherical coordinates instead of cartesian. This should conform nicer to spherical shapes. This is also an example on how to warp the gyroid shape and get more custom formations.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//bc5d21d2d429.jpg" type="image/jpeg" length="24957"/>
            <pubDate>Sun, 09 Nov 2025 00:00:00 +0000</pubDate>
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        <item>
            <title>Ship Fire Simulation</title>
            <link>https://codercat.xyz/cookbook/?recipe=51fac45832cd</link>
            <description>Quick setup for a pyro smoke simulation ready for VDB export. Includes nodes to control initial shape, density, velocity, wind force, colliders, openCL compute and VDB output settings.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//51fac45832cd.gif" type="image/gif" length="396787"/>
            <pubDate>Sun, 09 Nov 2025 00:00:00 +0000</pubDate>
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        <item>
            <title>Unfurling Flower Pod</title>
            <link>https://codercat.xyz/cookbook/?recipe=86421946397f</link>
            <description>Building up from the unfurling stem example, this snippet assembles the stems into a flower pod. The animation includes a rig attribute wrangle as the main control, and a kinefx secondary motion for extra livity. </description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//86421946397f.gif" type="image/gif" length="225662"/>
            <pubDate>Sat, 08 Nov 2025 00:00:00 +0000</pubDate>
        </item>
    
        <item>
            <title>Simple Water Material</title>
            <link>https://codercat.xyz/cookbook/?recipe=bd99c173668b</link>
            <description>Simple and fast water material for Karma. This material use metalness and doesn't use transmission to optimize for faster render.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//bd99c173668b.jpg" type="image/jpeg" length="25750"/>
            <pubDate>Wed, 05 Nov 2025 11:49:30 +0000</pubDate>
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        <item>
            <title>Early Morning Lighting</title>
            <link>https://codercat.xyz/cookbook/?recipe=73d4066e95ef</link>
            <description>LOPs lighting setup for early morning. This recipe just uses standard USD lights.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//73d4066e95ef.jpg" type="image/jpeg" length="11906"/>
            <pubDate>Wed, 05 Nov 2025 00:00:00 +0000</pubDate>
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        <item>
            <title>Unfurling Stem</title>
            <link>https://codercat.xyz/cookbook/?recipe=6b6543c32821</link>
            <description>Create a plant like unfurling animation by converting a line to a KineFX rig and applying a compounding rotation.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//6b6543c32821.gif" type="image/gif" length="35012"/>
            <pubDate>Wed, 05 Nov 2025 00:00:00 +0000</pubDate>
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        <item>
            <title>Lop Time Offset Instances</title>
            <link>https://codercat.xyz/cookbook/?recipe=32492600217c</link>
            <description>This example shows how to time offset animated point instances in LOPs using point attribute.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//32492600217c.gif" type="image/gif" length="209310"/>
            <pubDate>Tue, 04 Nov 2025 16:13:18 +0000</pubDate>
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        <item>
            <title>Lops Transforms To Sops</title>
            <link>https://codercat.xyz/cookbook/?recipe=d5887070ae72</link>
            <description>Extract names and transforms from USD objects and apply it to point attributes in SOPs. This allows for rebuilding the same layout in SOPs. This could be useful for converting manual layout to point instances or efficiently importing layout from external application trough USD format.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//d5887070ae72.jpg" type="image/jpeg" length="11277"/>
            <pubDate>Tue, 04 Nov 2025 14:06:54 +0000</pubDate>
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        <item>
            <title>Hair Guides</title>
            <link>https://codercat.xyz/cookbook/?recipe=902ecaba7687</link>
            <description>Create curves within guiding geometry volume.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//902ecaba7687.jpg" type="image/jpeg" length="40525"/>
            <pubDate>Tue, 04 Nov 2025 00:00:00 +0000</pubDate>
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        <item>
            <title>Inside Body Fluid Particles</title>
            <link>https://codercat.xyz/cookbook/?recipe=c964744d93e0</link>
            <description>Various particle shapes scattered in volume. Useful for adding details in macro scenes bio scenes. This recipe also show an example on how to randomly copy different geometry to points base on name attribute.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//c964744d93e0.jpg" type="image/jpeg" length="21659"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Camera Focus Point</title>
            <link>https://codercat.xyz/cookbook/?recipe=2d560a14c73c</link>
            <description>Dynamic camera focus point that can be animated or attached to an object so that it stays in focus when camera of object is moving. [Based on Houdini Solaris | Focus Camera Recipe](https://www.youtube.com/watch?v=ZcqZbOi7lz0) tutorial.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//2d560a14c73c.gif" type="image/gif" length="130624"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Morph Sdf</title>
            <link>https://codercat.xyz/cookbook/?recipe=a20cbfa603b7</link>
            <description>Smoothly morph one SDF volume into another.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//morph_sdf.gif" type="image/gif" length="228896"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Phyllotaxis Sweep Operator</title>
            <link>https://codercat.xyz/cookbook/?recipe=3f76980bfb4f</link>
            <description>Distributes objects along a curve using phyllotactic spacing principles. Creates organic, natural-looking distributions for scattering elements like leaves, flowers, or other organic features along paths.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//phyllotaxis_sweep.jpg" type="image/jpeg" length="16700"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Bake Point Attribute To Texture</title>
            <link>https://codercat.xyz/cookbook/?recipe=283afaf94b84</link>
            <description>Bake point attributes to textures in COPs. Doing vex calculations inside of COPs allows for smooth textures that can scale to any texture resolution. Geometry obviously will need UVs</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//bake_attrib.jpg" type="image/jpeg" length="11234"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Assign Materials By Name</title>
            <link>https://codercat.xyz/cookbook/?recipe=5db25efcdf30</link>
            <description>Assign materials to geometry with the same name.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//5db25efcdf30.jpg" type="image/jpeg" length="11917"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Spider Web</title>
            <link>https://codercat.xyz/cookbook/?recipe=72b9890d7a26</link>
            <description>Creates a spider web from guiding surface geometry. Recommend to do a few frames of vellum simulation, and then tweak the web to your taste with the vellum brush.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//sweb.jpg" type="image/jpeg" length="107618"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Phyllotaxis Flat Operator</title>
            <link>https://codercat.xyz/cookbook/?recipe=3345b8518e29</link>
            <description>Creates a flat phyllotactic spiral pattern using the golden angle. Points are distributed in a natural spiral formation commonly found in plant structures like sunflower seed heads and pinecone scales.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//phyllotaxis.jpg" type="image/jpeg" length="18191"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Embedded Object Edge</title>
            <link>https://codercat.xyz/cookbook/?recipe=5fe2d31017f3</link>
            <description>Adds a raised edge to an embedded object, mimicking swelling of the skin.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//embedded.jpg" type="image/jpeg" length="11101"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Animated Rest Length</title>
            <link>https://codercat.xyz/cookbook/?recipe=5fd362fd5138</link>
            <description>Animate and update the rest length parameter during a vellum simulation. Uses vellum constraint properties inside the vellum solver.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//animate_restlength.gif" type="image/gif" length="701463"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Backdrop</title>
            <link>https://codercat.xyz/cookbook/?recipe=2ec2e16b03f5</link>
            <description>Simple geometry backdrop for product rendering.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//2ec2e16b03f5.jpg" type="image/jpeg" length="10537"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Points To Surface</title>
            <link>https://codercat.xyz/cookbook/?recipe=84d4cc849031</link>
            <description>Manually art direct the position of multiple points, while still having them snap to a surface. Each point can be manually rotated, scaled, and positioned using Rig Pose.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//points_to_surface.gif" type="image/gif" length="124514"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Glass Shatter</title>
            <link>https://codercat.xyz/cookbook/?recipe=a4499751dbb1</link>
            <description>Simple base setup for a shatter effect. Uses Voronoi fracturing and rigid body simulation. Can be applied to any starting geometry.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//shatter.gif" type="image/gif" length="448722"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Seraphic Blade</title>
            <link>https://codercat.xyz/cookbook/?recipe=757c301eb0a9</link>
            <description>An array of abstract feather like shapes reassembling Seraph's wing. </description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//757c301eb0a9.jpg" type="image/jpeg" length="16029"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Tearing Cloth Simulation</title>
            <link>https://codercat.xyz/cookbook/?recipe=2d0c45b624ef</link>
            <description>Art direct seams in a base geometry, and use them as tearing points in a vellum simulation when under stress. Can be used for skin tears as well, ex. thorns growing out of skin.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//tear.gif" type="image/gif" length="469186"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Solar Panels</title>
            <link>https://codercat.xyz/cookbook/?recipe=5d871463a0fb</link>
            <description>Split and offset mesh polys with random value making them to catch plesant highlight. Userful for mimiking solar or other panels.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//5d871463a0fb.jpg" type="image/jpeg" length="37661"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Sweep With Cliff Detection</title>
            <link>https://codercat.xyz/cookbook/?recipe=09b58f750c5f</link>
            <description>Separate polygons on sweeped line which angle change rapidly. Practically allow for profile cliff detection which is userful for creating cool looking shapes like outer ring of space station.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//sop_sweep_with_cliff_detection.jpg" type="image/jpeg" length="18625"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Ventral Ridges</title>
            <link>https://codercat.xyz/cookbook/?recipe=f62528936cd4</link>
            <description>Embellishes the simple sweeped curve with ridges inspired by the underbelly of some reptiles or worms.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//ventral_ridges.jpg" type="image/jpeg" length="16595"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Breathing Chainmail</title>
            <link>https://codercat.xyz/cookbook/?recipe=95e299a58b44</link>
            <description>Converts a surface geometry into a moving, breathing, chainmail fabric. Apply this modifier to any clothing element that needs extra BLING. This pattern was inspired by 3D printable fabric prototypes.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//chainmail.gif" type="image/gif" length="583262"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Soft Pin Constraints</title>
            <link>https://codercat.xyz/cookbook/?recipe=c41da7940162</link>
            <description>Guide a vellum simulation by softly pinning part of the geometry to an animation. Control the softness of the pin over time with an attribute.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//softpin.gif" type="image/gif" length="124546"/>
            <pubDate>Mon, 03 Nov 2025 17:06:40 +0400</pubDate>
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        <item>
            <title>Differential Growth</title>
            <link>https://codercat.xyz/cookbook/?recipe=6b6de4f86958</link>
            <description>Implementation of Differential Growth algorithm using Vellum and SOP Solver. Based on Junichiro Horikawa tutorial [Differential Growth with Vellum Part 1](https://www.youtube.com/watch?v=tcckNTS9-Os)</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//6b6de4f86958.gif" type="image/gif" length="286501"/>
            <pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate>
        </item>
    
        <item>
            <title>Gradient Flow</title>
            <link>https://codercat.xyz/cookbook/?recipe=708662443d59</link>
            <description>Compute flow direction vector and propogate it along mesh. This is done without simulation by using ForEach.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//sop_gradient_flow.gif" type="image/gif" length="69161"/>
            <pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate>
        </item>
    
        <item>
            <title>Geometry Parent</title>
            <link>https://codercat.xyz/cookbook/?recipe=5ddde0ce9bde</link>
            <description>Parent one object motion to another in SOPs. Useful for attaching things to animated geometry that comes from Alembic cache.</description>
            <enclosure url="https://codercat.xyz/cookbook/public/images//sop_parent.gif" type="image/gif" length="182551"/>
            <pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate>
        </item>
    
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